Nothing yet
After a long testing time I feel too tired, frustated and I'm start thinking to modify directly the C code, the DiaShapes doesn't appear why? I don't know, they just doesn't. Anyway, there are people who want to help but I can't make it work, any idea?. Lets look my class, still doesn't work but... check it out:
using Dia;
using System;
using GLib;
namespace UML
{
public class Comment : CanvasElement
{
Shape myShape, myShape1;
CanvasIter tempX;
static GLib.GType gtype;
static Comment()
{
gtype = RegisterGType (typeof (Comment));
}
public Comment() : base(gtype)
{
initShapes();
}
private void initShapes()
{
this.Height = 150;
this.Width = 150;
this.myShape = new Shape(Dia.ShapeType.Path);
this.myShape1 = new Shape(Dia.ShapeType.Image);
this.Move(00.0, 00.0);
}
protected override void OnNeedUpdate()
{
this.myShape = new Shape(Dia.ShapeType.Path);
this.myShape.Color = 8327327;
this.myShape.Line(new Dia.Point(50.0,0.0), new Dia.Point(50.0,0.0));
this.myShape.Visibility = Dia.ShapeVisibility.Visible;
this.myShapeX1 = new Shape(Dia.ShapeType.Path);
this.myShapeX1.Color = 8327327;
this.myShapeX1.Line(new Dia.Point(170.0,0.0), new Dia.Point(150.0,100.0));
this.tempX = CanvasIter.New(this.Handle);
this.GetShapeIter(tempX);
}
public new bool ShapeNext(CanvasIter iter)
{
if (iter.Data[0] == this.myShape.Handle)
{
iter.Data[0] = this.myShape1.Handle;
iter.Data[1] = this.myShape1.Handle;
return true;
}
else if (iter.Data[0] == this.myShape1.Handle)
{
return false;
}
else
{
iter.Data[0] = this.myShape.Handle;
iter.Data[1] = this.myShape.Handle;
return true;
}
}
public new bool GetShapeIter(CanvasIter iter)
{
this.myShape = new Shape(Dia.ShapeType.Path);
iter.Data[0] = this.myShape.Handle;
while (this.ShapeNext(iter));
return true;
}
}
}
By the way, I haven't slept too much, I feel a a few tired but I need to keep going.
I learned yesterday: 'I should start learning long time ago, not today'
PS. I don't want to be dramatic, but I miss her.
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